5e dmg magic items
Additionally, scrolls are usable by anyone and can provide useful utility to non-casters. Scrolls are important as they are the primary means for Wizards to learn new spells. This includes potions and scrolls primarily.
#5e dmg magic items full
d100 + ModĪ shady seller offering a tenth of the base priceĪ shady seller offering a quarter of the base price (50%), or a seller offering half the base price (50%)Ī shady seller offering half the base price (50%), or a seller offering the full base price (50%)Ī seller offering one and a half times the base price Other options include: requiring attunement when the item does not normally require it, limiting the number of uses per day, requiring some other cost (e.g., gp, HP, mundane consumables such as oil, holy water, etc.). I found the easiest thing to do is to use the Magic Item Quirks table (DMG 143) as the reason why, or to exaggerate a Minor Property (DMG 143) to the point of being annoying. Shady sellers always have strings attached. Search results should always interesting. † If the transaction is purely monetary, it is likely 10x the price of a Very Rare item Apply this modifier to rolls on the Magic Item table.Increase the DC by 2 for a market town or 5 for a small town. The DC to find the item is as follows based on item rarity: Rarity This roll can be eliminated with the right roleplaying or story, but absent any other context the roll is a useful mechanic. You can search for as many items as you like, but a failure results in 10 days of your time and ends that cycle of buying. The general premise is still the same: use Intelligence (Investigation) to find a seller and make the deal.
We also had some fun roleplaying opportunities a couple of times when engaging with certain sellers. The pacing seemed about right to me, and kept items rare (relatively). I found that over the course of a a campaign the players ended up with mostly what they wanted, but never 100%, and it often took several shopping sprees to get those items. These rules are meant to be fun and provide a little structure around character wish lists. The DMG provides some great guidance on selling items, but I thought it needed a little embellishment for buying items.